I got this book out of the library this week and it has really opened up my eyes and I’v learned to loosen up my drawing from it.
In the future I will keep in mind the following notes taken from this book when creating characters for animation.
Line of Action
- Forget what the character looks like, focus only on what the character is doing and create simple lines of action and/or emotion.
- Decide on the pose and sketch, the faster and more primal the force behind the first sketch the better the chance of capturing the essential animated spirit of the character.
- Don’t think figure, think feeling, make the lines with strength, feeling and movement.Rythm
- In cartooning rythm comes before anatomy.
- Once the basis lines of rythm and action are down the picture arrives in your mind’s eye and you can start filling in the mass and proportion and details.The Skeleton
- The central axis of a body is the spinal cord, everything is balanced on it, hangs from it or radiates from it.
- The spinal cord of your character will be layered over the line of action.
- When using photo reference never copy it, find the line of action and push it to the extreme to exaggerate it.
- Exaggerate perspective.
- Copy movement, not form or detail.Body MassBuilding Body Mass:
- Identify geometric shapes on which the character is built.
- Loosely layer those geometric shapes other the line of action.
- Adjust proportions of the geometric solids/body mass to reflect the correct ratios for the character to ensure the characters body mass are consistent from pose to pose.
- Add wide bands of muscle lines that connect the body and the skeleton together.
- Get inside the character (What doesn’t feel right? What is out of balance? What needs adjusting?)Expressing AttitudeAttitudes and poses are not just frozen moments in time, they also exist with a past and a future that should be hinted at.